Figure templates
Each template is a set of rules for drawing one kind of picture. A seed picks the choices (which object, which angle, how many parts), seeded noise shapes the detail, and the template's grammar keeps every combination deliberate. Open one to walk its seeds.
20 templates · 1,000,000,000 seeds each
Slide icons · 50 flat marks for presentations →
New: the hardware atlas · 12 assemblies, 24 SVG icons →
Also: inside a chip package, taken apart one layer at a time →
- Anatomy An exploded view in hairline: a machine comes apart part by part along its axis, a leader line marks each part in turn, then it closes up again.
- City form A night city laid out by one rule (a grid, a ring, a river, a hill, a spiral, a coast), its towers flat-shaded, some of its windows lit and a few going on and off, one window teal, the camera drifting round it.
- District One working district of the archipelago on its own board, drawn in wireframe: housing, a datacentre, a mine, a smelting line, a car line, a power station, geothermal wells, a dam, an exchange or an airport, with its pipes and roads alive.
- Facet solid A low-poly solid drawn from a seed, a cut crystal or a rough stone, its sides, lengths, angles and dents all chosen by the grammar, turning slowly, its nearest facet catching the light.
- Galaxy Space from the seed: a great spiral, a deep field of galaxies big and small, a nebula of grey gas with young stars, a black hole bending the galaxy behind it, a supernova blowing out its shell.
- Galaxy dive An endless flight into spiral galaxies: into the heart of one, its arms streaming past, and out of its core the next spiral, each seeded arm by arm and met from its own angle.
- Hardware atlas A physical assembly in hairline isometric or wireframe: the pointer identifies and separates its working parts; camera presets keep the whole object in view.
- Layer stack A thing built in layers, drawn exploded in hairline 3D: slabs lifted apart, each with its own pattern, breathing open and shut while one layer is named.
- Pattern cards A set of drawings shown as cards in space (a carousel, a fan, a deck, a grid), each card a different pattern, one brought forward at a time.
- Pixel fabric Logic blocks in pixels with activity sweeping across them, the grid, the blocks, their wiring and the way the wave travels all drawn from the seed: rain, snake, ripple, wipe or scatter.
- Themed rooms A seed chooses a complete themed room with human-scale furniture, functional zones, coordinated architecture and lighting; an entrance camera and cutaway walls reveal the interior.
- Ridge field A rolling noise field drawn as lines, seen face on, from above, as rings, wrapped on a cylinder or on the diagonal: the same signal read from different angles.
- Snowflake A snowflake grown from a seed: six identical arms at sixty degrees, branches leaving them at sixty degrees, the habit (dendrite, fern, sectored plate, stellar plate, star) chosen by the grammar; a teal front runs out from the centre as the crystal grew, and the pointer holds it at its distance.
- Tunnel Motion through a tunnel in perspective, frames rushing out of a vanishing point, in one of several shapes: square, round, hexagonal, a twisting vortex, arches, a grid.
- Vector space Linear algebra drawn in 3D on turning axes: embeddings and a query, a vector field, a cross product, a projection, gradient descent, with the answer in the signal.
- Voxcel Island The original compact voxel island: a cottage, biome-themed trees and mushrooms, sculpted shores, sailing boats and gentle waves.
- Voxel worlds A seed chooses the terrain, biome transitions, settlements, vegetation and light: from empty dunes and alpine valleys to dense rainforest, caves and cities.
- Wire object An everyday object drawn as a wireframe on a slow turntable, its one moving part (a wheel, a moon, a blade, a flame) lit in the signal.
- Workflow A project workflow as a seeded graph of isometric stations joined by traces, different in size, shape and wiring every seed, with one job walking the graph and resting where it is worked on.
- Zoom dive Powers of ten without scrolling: an endless dive through nested, seeded drawings of real things, rack to board to package to die to core to cells (or region down to a floor plan), each opening through its lit window into the next.